About me

Experienced CG generalist, with an in depth knowledge of many areas of the CG pipeline. I specialise in two main areas; modelling/texturing, and lookdev/lighting/rendering, I have created CG for many of the world's largest brands, mainly for advertising stills but also for animated sequences.

The stills I have worked on have often been high resolution, sometimes 10k plus, (high detail print stills). For most of these campaigns I have undertaken modelling, texturing, shading, lookdev/lighting and rendering. I am sklilled at both organic and hard surface modelling and texturing, and I utilise ZBrush, Maya, Mari, Photoshop and Topogun. I have a lot of experience using Maya and VRay, these are my 3D packages of choice.

Experienced in following software packages:
Maya, Mari, ZBrush, Yeti, Modo, Photoshop, Nuke, V-Ray, 3dsmax, Mental Ray, Mudbox, Topogun

• 2004 – Jun 2007: BA Digital Animation – University of Hertfordshire [gained a 2:1]
• 2001 – 2003: HND in Computer Science specializing in Multimedia

If you have any comments or interest regarding my work, please drop me an email here, I'll get back to you. I can also be reached on twitter - follow me on @WesRoblettCGArt, or click the 'Twitter' link above.

All content © Wesley Roblett 2011 - 2014